Rogue Build

Arcane Legends Rogue Stat Build

Below are the set of main stats and sub-stats for the Rogue in Arcane Legends.

  • Strength: affects health points
  • Dexterity: affects damage, bonus damage, dodge and critical chance
  • Intelligence: affects mana pool

The Rogue is meant to deal the maximum amount of DPS possible, that is the only purpose. Now, it’s also true that your Rogue could rend worthless if your HP is so low that barely a couple hits take you down, so a bit of survability is not bad at all. The priority order for your main stats is Dexterity >> Strength >> Intelligence.

A pure DPS oriented build/spec would be assigning all points to Dex. But that ends up being just too extreme and you will find yourself being out of combat when facing multiple mobs that the tank is not able to contain or powerful bosses as well. Simply start testing at level 21 or level 26 an 80% Dex and 20% Strength, with a cap of 30% to strength.

Arcane Legends Rogue Skill Builds

Best Rogue DPS PvE Build

  • Aimed shot ( good damage ) 5/5
  • Shadow Veil 4/5 ( all Except explode )
  • Razor Shield 5/5
  • Nox bolt 5/5
  • Passive : Agility 5/5
  • Passive: Might 2/5

The Rogue spec above is meant for level 26 Rogue. The best end-game weapons for a capped Rogue are Agile Lifethief of Potency or Might Lifethief of Potency, notice these costs a lot of gold, try finding them at the auction house. The right pet for this build would be Malison

Best Rogue Leveling Build

Aimed Shot and Razor Shield should be maxed out as soon as possible, followed by passive dexterity

Best Pets for Rogues

The best pet for PvP Rogues is Meep-Moop since it’s all focused on Dexterity and Critical Hit. If you can’t get it, wrathjaw and Horton are the next options, though not that good.

Arcane Legends Rogue Active Skills Descriptions.

 

Active skills attributes have been modified a bit after the latest update, where cap was raised to level 26. As with the other two classes, there’s a total of 8 upgradable active skills. The upgrades are not progressive, so you can choose the upgrades separately.

Shadow Power

  • Shadow Power: 32.5 mana, 2 second cooldown, 16meter range, 8-10 damage, increased damage on a critical.
  • Gouging Rush: Each hit of the Shadow Piercer has a 15% chance of reducing your target’s armor by 10%.
  • Shadow Absorption: Each hit of the Shadow Blade has a 75% chance of returning 10% of your health.
  • Rising Death: Causes you to deliver multiple low damage hits to your target after coming out of a normal Shadow Piercer attack.
  • Leading Dagger: Increases the maximum number of targets pierce with a charged Shadow Piercer to 3.

Noxious Bolt

  • Noxious Bolt: 27 mana, 2 sec cool-down, 14meter range, 8-10 damage, poison damage every second for 3 seconds.
  • Lingering Poison: Adds 3 seconds to the duration of poison damage.
  • Strengthening Shot: Increases the impact area of a charged Noxious Bolt to 6 meters.
  • Fragmentation: Each second a target is damaged by Noxious Bolt’s poison, they receive an additional 10% damage.
  • Serrated Arrowhead: Impact damage for each Noxious Bolt is increased by 15%.

Razor Shield

  • Razor Shield: 32.5 mana, 20 second cool-down, 3m range, 3-4 damage every second for 5 seconds.
  • Whirling Razors: Increase dodge by 20% while Razor Shield is active.
  • Bleeding Cuts: Charging Razor Shield will grant a 25% chance to cause the target to bleed for 5 seconds.
  • Increased Duration: Razor Shield will stay active for an additional 3 seconds.
  • Spinning Freedom: Charging Razor Shield will remove all snare, root, and slow effects from the caster.

Aimed Shot

  • Aimed Shot: 27 mana, 2 sec cool-down, 14m range, 11-14 damage, increased damage on critical.
  • Accuracy: Damage from each successful Aimed Shot attack is increased by 10%.
  • Critical Shot: When you achieve a critical hit with an Aimed Shot, the damage will be increased by 250%.
  • Deadly Focus: Increases critical chance by 10% for the next 5 seconds.
  • Shatter Armor: Targets armor is reduced by 15% for 5 seconds.

Entangling Trap

  • Entangling Trap: 21.5 mana, 10 sec cool-down, 0.25m range, 3-4 damage, increased damage on a critical.
  • Adept Construction: After creating an Entangling Trap, you have a 20% chance of being able to immediately create another one.
  • Razor Wire: Enemies that go through your trap will receive bleeding damage over time.
  • Combustion Tank: Each Entangling Trap that is triggered by an enemy will explode upon decay, dealing high damage to enemies within range of it.
  • Net Retraction: Each trap that you deploy has a 20% chance of casting out a net that pulls targets within range of it.

Shadow Storm Shot

  • Shadow Storm Shot: 32 mana, 5 second cooldown, 14meter range, 6-8 damage + increased damage on critical.
  • Spreading Shadow: Increase the radius of shadow storm shot to 6meters
  • Shadow Focus: increase damage on a critical by 25%
  • Dark Damage: increase damage of shadow storm by 15%
  • Shadow Touch: increase the maximum number of target hit by a charged shadow storm shot by 2.

Shadow veil

  • Shadow veil: 21.5 mana, 20 sec cool-down, 0.25m range, enemies within the smoke have reduced damage and hit chance.
  • Masked Presence: Staying in your Shadow Veil bomb’s smoke will increase any armor by 20%. This buff also applies to any ally of yours that stands in the smoke.
  • Combusting Decay: Causes your Shadow Veil bomb to explode once its smoke has run out.
  • Shadow Absorption: while in the shadow veil you and your allies will do an extra 15% damage.
  • Lingering Fumes: Adds 3 seconds to the duration of your Shadow Veil bomb’s smoke.

Combat Medic

  • Combat Medic: 24.5 mana, 15 sec cool-down, throw down healing packs that restore 25% health when picked up.
  • Effective Packs: Increase the amount of damage that each packs heals to 15%.
  • Trama Surgeon: Charged Combat Medic will provide a self-heal for the caster.
  • Extra Packs: Increase the amount of packs created when using Combat Medic by 1.
  • Good Medicine: The charged version of Combat Medic will add heal-over-time benefits to the target.

Arcane Legends Rogue Passive Skills Descriptions.

Passive skills are exactly the same for all classes. They are always active and boost your character’s stats.

Skill Default Rank Upgrade
Durable increase armor by 1% increase armor by 1%
Critical Shot increase critical chance by 1% increase critical chance by 1%
Damage increase damage value by 1% increase damage value by 1%
Agility increase your dexterity stat by +5 increase your dexterity stat by +5
Knowledge increase your intelligence stat by +5 increase your intelligence stat by +5
Quickness increase your movement speed by 1% increase your movement speed by 1%
Might increase your strenght stat by +5 increase your strenght stat by +5

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