Tüm Skiller
 
  • Warrior

    • Skyward Smash
      Cooldown: 4s
      Cast-range: 12m
      AoE: around 4m radius circle
      Effect: deals about 150% base-damage, max 5 target
      Charged-effect: increase damage, self-stagger

      Upgrades:
      1. Seismic Slam
        Normal: N/A
        Charged: increase AOE to 6m radius
         
      2. Thundering Hammer
        Normal: skill damage + 10%
        Charged: skill damage + 10%
         
      3. Quaking Earth
        Normal: 25% chance to stun for 5s
        Charged: 25% chance to stun for 5s
         
      4. Effortless Execution
        Normal: 25% chance for no-mana-cost
        Charged: 25% chance for no-mana-cost

       
    • Chest Splitter
      Cooldown: 4 sec. cool-down
      Cast-range: N/A
      AoE: around 4m conic
      Effect: deals about 150% base-damage, apply taunt (3s force aggro), max 3 target
      Charged-effect: increase damage

      Upgrades:
      1. Extended Reach
        Normal: +1 max target
        Charged: +1 max target
         
      2. Decimation
        Normal: 25% chance to explode on killed enemies
        Charged: 45% chance to explode on killed enemies
        Decimation-Explosion:
        AoE: around 2m circle
        Effect: deals about 100% base-damage, max ? target
         
      3. Relentless Strike
        Normal: 30% to push
        Charged: 50% to push
         
      4. Staggering Blow
        Normal: prevent some enemies' charged attack, apply feeble for ? s, 20% disorient (panic?)
        Charged: prevent some enemies' charged attack, apply feeble for ? s, 20% disorient (panic?)

       
    • Windmill
      Cooldown: 10s
      Cast-range: N/A
      AoE: 3m radius circle
      Effect: deals about 130% damage, max 3 target, 3 wave, self attack/skill disable
      Charged-effect: increase damage

      Upgrades:
      1. Increased Radius
        Normal: increase AoE to 6m radius, apply taunt
        Charged: increase AoE to 6m radius, apply taunt
         
      2. Blender
        Normal: skill damage + 15%
        Charged: skill damage + 15%
         
      3. Prolonged Spin
        Normal: wave + 1
        Charged: wave + 1 
         
      4. Cripple
        Normal: N/A
        Charged: apply snare (reduce ms by 50%?) for ? s

       
    • Axe Throw
      Cooldown: 7s
      Cast-range: 16m
      AoE: N/A
      Effect: deals about 155% damage, single target, self movement disable
      Charged-effect: increase damage

      Upgrades:
      1. Denting Blow
        Normal: apply debuff -10% armor for 5s
        Charged: apply debuff -10% armor for 5s
         
      2. Concussion
        Normal: 25% chance to stun for 5s
        Charged: 25% chance to stun for 5s
         
      3. Blacksmith's Touch
        Normal: skill damage + 15%
        Charged: skill damage + 15%
         
      4. Chained Bait
        Normal: pull enemy
        Charged: pull enemy

       
    • Juggernaut
      Cooldown: 45s
      Cast-range: N/A
      AoE: N/A
      Effect: heals 500 hp, self-buff Juggernaut (increase max hp by 500) for 14s
      Charged-effect: ?

      Upgrades:
      1. Ignore Pain
        Normal: self-buff 20% damage reduction for 14s
        Charged: self-buff 20% damage reduction for 14s
         
      2. Second Wind
        Normal: 50% to self heal for around 200% base-damage when taking damage below 25% health
        Charged: 50% to self heal for around 200% base-damage when taking damage below 25% health
         
      3. Unstoppable
        Normal: N/A
        Charged: self-buff disable-immunity
         
      4. Bring It On
        Normal: N/A
        Charged: apply taunt around 6m radius AoE, max 4 target, every 5s for 14s

       
    • Rally Cry
      Cooldown: 20s
      Cast-range: N/A
      AoE: N/A
      Effect: self-buff damage reduction 5% for 8s
      Charged-effect: ?

      Upgrades:
      1. Lungs of Might
        Normal: all buff duration + 4s
        Charged: all buff duration + 4s
         
      2. Call to Arms
        Normal: N/A
        Charged: Change skill to AoE around 5m, max 5 target
         
      3. Song of the Fallen
        Normal: self-buff dodge + 25% for 8s
        Charged: self-buff dodge + 25% for 8s
         
      4. Forced March
        Normal: N/A
        Charged: self-buff ms + 25% for 8s

       
    • Vengeful Blood
      Cooldown: 25s
      Cast-range: N/A
      AoE: around 6m circle
      Effect: apply VB debuff (attacked target recover around 4xlevel hp, 2xlevel mana) for 2s, no max target, every 2s for 10s
      Charged-effect: add VB debuff mana recover by 1xlevel

      Upgrades:
      1. Acute Strike
        Normal: self-buff critical + 10% for 10s
        Charged: self-buff critical + 25% for 10s
         
      2. Savage Strikes
        Normal: self-buff damage + 15% for 10s
        Charged: self-buff damage + 25% for 10s
         
      3. Focused Rage
        Normal: buffs duration + 4s
        Charged: buffs duration + 4s
         
      4. Adrenaline Surge
        Normal: heals 250hp, self-buff str + 25 for 10s
        Charged: heals 500hp, self-buff str + 50 for 10s

       
    • Horn of Renew
      Cooldown: 15s
      Cast-range: N/A
      AoE: 6m circle
      Effect: heal around 200% base damage, max 5 target, every 1.5s for 6s
      Charged-effect: increase heal

      Upgrades:
      1. Increased Range
        Normal: increase AoE to 8m
        Charged: increase AoE to 8m
         
      2. Increased Duration
        Normal: duration + 25% (heal + 1 wave, shield + 0.5s)
        Charged: duration + 25% (heal + 1 wave, shield + 0.5s)
         
      3. Challenge
        Normal: N/A
        Charged: apply taunt for each wave
         
      4. Protective Shield
        Normal: N/A
        Charged: 2s damage-immunity shield



     
  • Rogue

    • Shadow Piercer
      Cooldown: 2s
      Cast-range: 16m
      AoE: N/A
      Effect: deals about 140% base-damage, single target, self attack/skill disable
      Charged-effect: strike-through to another target

      Upgrades:
      1. Gouging Rush
        Normal: 15% chance to apply debuff -10% armor
        Charged: 15% chance to apply debuff -10% armor
         
      2. Shadow Absorption
        Normal: 75% chance to heal 10% health
        Charged: 75% chance to heal 10% health
         
      3. Rising death
        Normal: deals 20% base-damage x 5 (?)
        Charged: N/A
         
      4. Leading dagger
        Normal: N/A
        Charged: strike-through target + 1

       
    • Noxious Bolt
      Cooldown: 2s
      Cast-range: 14m
      AoE: N/A
      Effect: deals about 140% base damage, single target, apply poison debuff (deals 30% base-damage every 1s) for 3 s
      Charged-effect: AoE poison debuff around 3m circle, max 6 target (?)

      Upgrades:
      1. Lingering poison
        Normal: poison debuff duration + 3s
        Charged: poison debuff duration + 3s
         
      2. Strengthened Shot
        Normal: N/A
        Charged: increase AoE to 6m, max 6 target
         
      3. Fragmentation
        Normal: poison debuff damage + 10% base-damage
        Charged: poison debuff damage + 10% base-damage
         
      4. Serrated Arrowhead
        Normal: skill damage -20%
        Charged: ?

       
    • Razor Shield
      Cooldown: 20s
      Cast-range: N/A
      AoE: 3m radius circle
      Effect: deals 40% base damage every 1s, no max target, for 5s
      Charged-effect: increase damage

      Upgrades:
      1. Whirling Razors
        Normal: self-buff dodge + 20
        Charged: self-buff dodge + 20
         
      2. Bleeding Cuts
        Normal: N/A
        Charged: apply bleed (deals 15% base damage every 1s) for 5s 
         
      3. Increased Duration
        Normal: increase duration by 3s
        Charged: increase duration by 3s
         
      4. Spinning Freedom
        Normal: N/A
        Charged: self-buff disable-immunity for 5s (half-nullified by duration upgrade)

       
    • Aimed Shot
      Cooldown: 2s
      Cast-range: 14m
      AoE: N/A
      Effect: deals about 160% base damage
      Charged-effect: increase damage

      Upgrades:
      1. Accuracy
        Normal: skill damage + 10% previous AS
        Charged: skill damage + 10% previous AS
         
      2. Critical Shot
        Normal: if critical, skill damage + 150%
        Charged: if critical, skill damage + 150%
         
      3. Deadly Focus
        Normal: self-buff critical + 10%
        Charged: self-buff critical + 10%
         
      4. Shatter Armor
        Normal: apply debuff -10% armor
        Charged: apply debuff -10% armor

       
    • Entangling Trap
      Cooldown: 10s
      Cast-range: 2.5m
      AoE: 2.5m radius circle
      Effect: deploy trap for 10s, apply snare (reduce ms by 50%?) for 5s?, no max target
      Charged-effect: increase trap duration to 15s

      Upgrades:
      1. Adept Construction
        Normal: 20% chance to cooldown-reset
        Charged: 20% chance to cooldown-reset
         
      2. Razor Wire
        Normal: apply bleed for 5s
        Charged: apply bleed for 5s
         
      3. Combustion Tank
        Normal: trap explode after duration ended
        Charged: trap explode after duration ended
        Combustion Tank-Explosion
        AoE: 2.5m ++ (?)
        Effect: deals about 80% base-damage, no max target
         
      4. Net Refraction
        Normal: 20% chance to pull
        Charged: 20% chance to pull
        Net Refraction-Pull
        AoE: 6m radius circle (?)
        Effect: pulls enemies around, no max target

       
    • Shadow Storm Shot
      Cooldown: 5s
      Cast-range: 14m
      AoE: 4m
      Effect: deals 100% base damage, max 4 target
      Charged-effect: increase damage

      Upgrades:
      1. Spreading Shadow
        Normal: increase AoE to 6m
        Charged: increase AoE to 6m
         
      2. Shadow Focus
        Normal: if critical, skill damage + 25%
        Charged: if critical, skill damage + 25%
         
      3. Dark Damage
        Normal: skill damage + 15%
        Charged: skill damage + 15%
         
      4. Spreading Shadow
        Normal: N/A
        Charged: max target + 2

       
    • Shadow Veil
      Cooldown: 20s
      Cast-range: 2.5m
      AoE: 3m
      Effect: deploy smoke bomb for 7s, apply debuff -?% damage for 1s, apply debuff -?% hit chance for 1s, every 0.5s (guessing)
      Charged-effect: increase AoE to 6m

      Upgrades:
      1. Masked Presence
        Normal: apply buff +20% armor for 1s, every 0.5s
        Charged: apply buff +20% armor for 1s, every 0.5s
         
      2. Combusting Decay
        Normal: smoke explode after duration ended
        Charged: smoke explode after duration ended
        Combusting Decay-Explosion
        AoE: 3m (6m if charged)
        Effect: deals about 80% base-damage, no max target
         
      3. Shadow Absorption
        Normal: apply buff +15% damage for 1s, every 0.5s
        Charged: apply buff +15% damage for 1s, every 0.5s
         
      4. Lingering Fumes
        Normal: duration + 3s
        Charged: duration + 3s

       
    • Combat Medic
      Cooldown: 15s
      Cast-range: N/A
      AoE: N/A
      Effect: deploy a heal pack for 20s, heals 25% health
      Charged-effect: heal pack + 1

      Upgrades:
      1. Effective Packs
        Normal: each heal pack heals 30% health
        Charged: each heal pack heals 30% health
         
      2. Trama Surgeon
        Normal: N/A
        Charged: self heal for ?% base-damage
         
      3. Extra Packs
        Normal: heal pack + 1
        Charged: heal packs + 1
         
      4. Good Medicine
        Normal: N/A
        Charged: apply heal-by-time buff (?% health)
        Notes: combine with effective packs, will give moar effect in PvE



     
  • Mage

    • FireBall
      Cooldown: 4s
      Cast-range: 14m
      AoE: 5m circle
      Effect: deals around 120% base damage, max 4 target
      Charged-effect: increase damage, max target +2

      Upgrades:
      1. Engulf
        Normal: increase AoE to 8m
        Charged: increase AoE to 8m
         
      2. Ignite
        Normal: apply burn debuff (deals 25% base damage every 1s) for 5s
        Charged: apply burn debuff (deals 25% base damage every 1s) for 5s
         
      3. Impact
        Normal: N/A
        Charged: mini-stuns targets for 2s
         
      4. Scorch
        Normal: N/A
        Charged: apply -25% hit chance debuff for 5s

       
    • Lightning Strike
      Cooldown: 3s
      Cast-range: 12m
      AoE: N/A
      Effect: deals around 160% base damage
      Charged-effect: increase damage

      Upgrades:
      1. Empowered Bolt
        Normal: skill damage + 15%
        Charged: skill damage + 15%
         
      2. Electrical Discharge
        Normal: 15% chance to explode on killed enemy
        Charged: 25% chance to explode on killed enemy
        Electrical Discharge-Explosion
        AoE: 3m(?)
        Effect: deals around 100% base damage, max 3 target ?
         
      3. Positive Charge
        Normal: if critical, skill damage + 150%
        Charged: if critical, skill damage + 150%
         
      4. Shock
        Normal: N/A
        Charged: 25% chance to stun for 3s

       
    • Gale Force
      Cooldown: 5.5s
      Cast-range: N/A
      AoE: 9m conic
      Effect: deals around 120% base damage, push, 1s mini-stun, max 6 targets
      Charged-effect: increase damage, more push, 2s mini-stun, max target + 2

      Upgrades:
      1. Outward Squall
        Normal: N/A
        Charged: change into 9m circle AoE, max 8 targets
         
      2. Protective Current
        Normal: N/A
        Charged: self-buff +50% armor for 4s
         
      3. Speed of Wind
        Normal: self-buff +25% ms for 5s
        Charged: self-buff +25% ms for 5s, dash forward 14m
         
      4. Weighted Wind
        Normal: ?% chance to apply WW debuff (4s knockback)
        Charged: ?% chance to apply WW debuff (4s knockback)

       
    • Frost Bolt
      Cooldown: 3s
      Cast-range: 14m
      AoE: N/A
      Effect: deals around 160% base damage, apply FB-freeze debuff by 3s, apply FB-slow debuff (-50% ms), single targets
      Charged-effect: AoE 6m FB-slow debuff, max 6 targets

      Upgrades:
      1. Ice Wielder
        Normal: N/A
        Charged: 20% chance to splash
        Ice Wielder-Splash:
        AoE: 6m
        Effect: deals around 100% base damage, apply FB debuff (freeze) for 3s, max 6 targets
         
      2. Jagged Ice
        Normal: FB-slow debuff to deal 25% base damage every 1s
        Charged: FB-slow debuff to deal 25% base damage every 1s
         
      3. Shiver
        Normal: increase debuffs duration by 3s
        Charged: increase debuffs duration by 3s
         
      4. Arctic Shatter
        Normal: 20% chance to shatter if killed under FB-freeze debuff
        Charged: 20% chance to shatter if killed under FB-freeze debuff
        Arctic Shatter-Patch:
        AoE: 2.5m
        Effect: apply FB debuff (freeze) for 3s, no max targets

       
    • Arcane Shield
      Cooldown: 30s
      Cast-range: N/A
      AoE: N/A
      Effect: apply AS self-buff by 10s (reduce incoming damage by 30%), breaks after certain value
      Charged-effect: increase break-limit

      Upgrades:
      1. Extended Shield
        Normal: increase break-limit, increase self-buff duration by 5s
        Charged: increase break-limit, increase self-buff duration by 5s
         
      2. Displacement Wave
        Normal: N/A
        Charged: AoE 6m push, no max target
         
      3. Static Resonance
        Normal: damage reduction + 15%
        Charged: damage reduction + 15%
         
      4. Hardened Shielding
        Normal: N/A
        Charged: self-debuff damage-immunity for 2s

       
    • Time Shift
      Cooldown: 10s
      Cast-range: 2.5m
      AoE: N/A
      Effect: deploy clock for 9s
      Charged-effect: ?
      Time Shift-Clock
      AoE: 5m
      Effect: deals about 160% base damage, apply snare debuff, no max target

      Upgrades:
      1. Dodge and Death
        Normal: increase clock's initial damage around 20% base-damage, apply -?% dodge debuff
        Charged: increase clock's initial damage around 20% base-damage, apply -?% dodge debuff
         
      2. Time Bomb
        Normal: clock does around 100% base-damage AoE damage after duration ended
        Charged: clock does around 100% base-damage AoE damage after duration ended
         
      3. Countdown of Pain
        Normal: deals 10% base damage every 0.5s while under clock's AoE
        Charged: deals 10% base damage every 0.5s while under clock's AoE
         
      4. Freeze Time
        Normal: N/A
        Charged: apply root debuff while under clock's AoE

       
    • Curse
      Cooldown: 15s
      Cast-range: N/A
      AoE: 4m
      Effect: apply curse debuff (damage return) for 5s, max 3 target
      Charged-effect: increase curse damage return

      Upgrades:
      1. Words of Weakening
        Normal: apply -10% damage debuff for ?s
        Charged: apply -10% damage debuff for ?s
         
      2. Penetrating Curse
        Normal: N/A
        Charged: increase damage return by curse debuff by 15%
         
      3. Lingering Curse
        Normal: curse debuff duration + 2s
        Charged: curse debuff duration + 2s
         
      4. Sweeping Curse
        Normal: increase AoE by 2m, max target + 2
        Charged: increase AoE by 2m, max target + 2

       
    • Lifegiver
      Cooldown: 15s
      Cast-range: N/A
      AoE: 6m
      Effect: heals about 300% base damage, max 5 targets
      Charged-effect: increase heal amount

      Upgrades:
      1. Increased Range
        Normal: increase AoE to 8m
        Charged: increase AoE to 8m
         
      2. Empower
        Normal: N/A
        Charged: AoE recover mana about 300% base damage
         
      3. Regrowth
        Normal: N/A
        Charged: apply Regrowth buff (heals 10% base damage every 1s) for 10s
         
      4. Recharge Mana
        Normal: N/A
        Charged: apply RM buff (recovers 5% base damage every 1s) for 10s


another notes:
- damage/armor/ms buff/debuff don't stack with each other, highest debuff > highest buff
- snare debuff works on unexpected bosses (e.g. grimnr)
- lifegiver regeneration over time debuff doesn't stack with the same type
- critical/attributes buff stacks
 

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